Development logs (week 8 - week 13)
Week 8 : Map and characters design
We created the first draft of the map and downloaded 2 characters from the internet. (Sources: https://assetstore.unity.com/packages/3d/characters/free-mummy-monster-134212?fbclid=IwAR1hBJgAizXbmt8Dg4ofSTStX3FZRSVobySiU7ZNyFjorRYOIUW3RkqdjLY
Week 9 : Scripting and Event Effects
This week we have made some scripts that triggered collision between player and enemies, and we also created some event effects for the traps. We also created items for healing player and making some codes to trigger its effect.
Week 10 :
This is the design of the main menu, where you can adjust the volume and see the developer list. Level selection and game tutorials will be added later.
This week we have completed the following main functions:
1. The camera follows characters
2. Use the arrow keys to control the character
3. Character running animation
4. Mummy tracking
Still need to adjust the character and mummy movement speed to making the game more challenging.
Hope you like our work and keep an eye on the progress !
Week 11 :
This week we completed the following:
1. Completed the role blood volume system. The maximum health is temporarily set at 3 HP, when the HP is 0, the game ends.
2. Complete the mummy attack system, causing 1 HP damage when approaching the character.
3. When the character step on the trap, it will be hurt by 1 HP, and we also complete the trap animation.
4. Gain 1HP when the character passes through the mushroom (It red but healthy~).
5. The character will slow down as it passes through the swamp (due to the itch.io picture size limit the gif is not clear).
There is still a need to improve the marsh modeling, and it is planned to add a sound system in the next week to make it easier for players to understand the gameplay.
Hope you like our work and keep an eye on the progress !
Week 12 :
This week we completed the following:
1. The shadergraphs for destination point and traps
2. Improving the project based on the feedback from other groups with: navigation mesh, players control, more enemies and levels
Week 13 :
Finalising the project with level design and post game menu.
KIT507 Group 2
Nightmare Escape, Kit507, UTAS
Status | Prototype |
Author | dXie |
Tags | 3D, Horror, Singleplayer |
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